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madbluesky
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  • 来自: 北京
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花了半天多时间写了个简陋版的贪吃蛇,哈哈,

阅读更多
最近比较长一段时间都在学习js,也不知道自己学的怎么样,借这个游戏练练手,第一次写,虽然非常简陋,但还算能玩,小小满足一下继续努力,hoho!

<head>
<meta content-type="text/html;charset=utf-8"/>
<script >
Game = {
	BlockWidth : 20,
	GameState :"pause",
	Map : {
		init : function(left,top,width,height,foodNum){
			this.food = [];
			this.foodNum = foodNum;
			this.left = left;
			this.top = top;
			this.width = width;
			this.height = height;
			this.instance = document.createElement("div");
			this.instance.setAttribute("id","map");
			this.instance.style.offsetLeft = left;
			this.instance.style.offsetTop = top;
			//this.instance.style.offsetWidth = width;
			//this.instance.style.offsetHeight = height;
			this.instance.style.width = width;
			this.instance.style.height = height;
			this.instance.style.backgroundColor = "gray";
			document.getElementById("adiv").appendChild(this.instance);
		},
		createOrRefreshFood: function(){
			var foodPosLeft,foodPosTop;
			for(var i=0;i<this.foodNum;i++){
				if(!this.food[i]){
					this.food[i] = Game.Food.create(Game.BlockWidth,Game.BlockWidth,"red");
					this.instance.appendChild(this.food[i]);
				}
				foodPosLeft = 0.5*(0.75+Math.random())*this.width + this.left;
				foodPosTop = 0.5*(0.75+Math.random())*this.height + this.top;
				this.food[i].style.left = foodPosLeft;
				this.food[i].style.top = foodPosTop;
			}
		}
	},
	Food : {
		create : function(width,height,color){
					this.width = width;
					this.height = height;
					this.color = color;
					this.instance = document.createElement("div");
					this.instance.style.position = "absolute";
					this.instance.style.zIndex = "9";
					this.instance.style.width = width;
					this.instance.style.height = height;
					this.instance.style.backgroundColor = color;
					return this.instance;
				}
	},
	Snack : {
		init: function(foodNum){
			this.foodNum = foodNum;
			this.foodNumOfEat = 0;
			this.instance = [];
			this.derect = -1; // -1 = left,1=right,-2=up,2=down
			this.instance[0] = document.createElement("div");
			this.instance[0].style.position = "absolute";
			this.instance[0].style.backgroundColor = "black";
			this.instance[0].style.zIndex = "9";
			this.instance[0].style.width = Game.BlockWidth;
			this.instance[0].style.height = Game.BlockWidth;
			this.instance[0].style.left = 200;
			this.instance[0].style.top = 200;
			this.tail = null;
			this.instance[0].style.border = "2px  solid   white";
			Game.Map.instance.appendChild(this.instance[0]);
			for(var i=1;i<foodNum;i++){
				this.instance[i] = this.instance[0].cloneNode(true);
				this.instance[i].style.width = Game.BlockWidth;
				this.instance[i].style.height = Game.BlockWidth;
				this.instance[i].style.left = (parseInt(this.instance[i-1].style.left)+ Game.BlockWidth);
				this.instance[i].style.top = 200;
				this.instance[i].style.backgroundColor = "black";
				this.instance[i].style.border = "2px  solid   white";
				//this.instance[i].style.borderColor = "red";
				Game.Map.instance.appendChild(this.instance[i]);
			}
		},
		move:function(derect){
			if(derect + this.derect!=0){
				this.derect = derect;
			}
			var head = {};
			head.left = parseInt(this.instance[0].style.left);
			head.top = parseInt(this.instance[0].style.top);
			switch (this.derect){
					case -1:{ 
						this.instance[0].style.left = parseInt(this.instance[0].style.left)-Game.BlockWidth;
						break;
						}
					case 1:{
						this.instance[0].style.left = parseInt(this.instance[0].style.left)+Game.BlockWidth;
						break;
					}
					case -2:{
						this.instance[0].style.top = parseInt(this.instance[0].style.top)-Game.BlockWidth;
						break;
					}
					case 2:{
						this.instance[0].style.top = parseInt(this.instance[0].style.top)+Game.BlockWidth;
						break;
					}
				}
			if(this.tail!=null){
					this.foodNum++;
			}
			if(this.foodNum>1){
				for(var i=this.foodNum-1;i>1;i--){
					this.instance[i].style.left = this.instance[i-1].style.left;
					this.instance[i].style.top = this.instance[i-1].style.top;
				}
				if(this.tail!=null){
					Game.Map.instance.appendChild(this.tail);
					this.tail = null;
				}
				this.instance[1].style.left = head.left;
				this.instance[1].style.top = head.top;
			}
			if(this.isFull()){
				clearInterval(Game.timing);
				alert("you win!");
			}else if(this.isDead()){
				clearInterval(Game.timing);
				window.onkeydown = null;
				alert("you fail");
			}else{
				this.eat();
			}
		},
		eat : function(){
			var map = Game.Map;
			var head = this.instance[0];
			for(var i=0;i<map.food.length;i++){
				if(Math.abs(parseInt(this.instance[0].style.left)-parseInt(map.food[i].style.left))<=15 
					&& Math.abs(parseInt(this.instance[0].style.top)-parseInt(map.food[i].style.top))<=15) {
					//alert("eat!");
					this.tail = this.instance[this.instance.length] = this.instance[0].cloneNode(true);	
					var foodEated = map.food[i];
					for(var j=i+1;j<map.food.length;j++){
						map.food[j-1] = map.food[j];
					}
					map.food.length--;
					foodEated.parentNode.removeChild(foodEated);
					this.foodNumOfEat++;
					break;
				}
			}
			if(map.food.length<=0){
				map.createOrRefreshFood(map.foodNum);
			}
		},
		isFull : function(){
			//alert(this.foodNumOfEat);
			return this.foodNumOfEat >= 15;
		},
		isDead : function(){
			var map = Game.Map;
			if(
				parseInt(this.instance[0].style.left) <= map.left 
				|| parseInt(this.instance[0].style.left) >= (map.left+map.width)
				|| parseInt(this.instance[0].style.top) <= map.top 
				|| parseInt(this.instance[0].style.top) >= (map.top + map.height) ) {
				return true;
				}
			for(var i=1;i<this.foodNum;i++){
				if(this.instance[0].style.left == this.instance[i].style.left 
					&& this.instance[0].style.top == this.instance[i].style.top){
						return true;	
					}
			}
		}
	},
	GameStart :function(){
		this.Map.init(0,0,1000,600,1);
		this.Map.createOrRefreshFood();
		this.Snack.init(6);
		var gameItsSelf = this;
		//if(!window.onkeydown){
		//	window.onkeydown = document.body.onkeydown;
		//}
		//alert(document.body.onkeydown);
		window.onkeydown = document.body.onkeydown = function(event){
			event = window.event||event;
			var keyCode = event.keyCode;
			//alert(keyCode);
			if(keyCode==32){
				if(Game.GameState=="pause"){
					Game.GameState = "alive";
					window.clearInterval(Game.timing);
					Game.timing = window.setInterval(bindParamsToFun(Game.Snack,Game.Snack.move,Game.Snack.derect),100);
				}else{
					Game.GameState = "pause";
					window.clearInterval(Game.timing);
				}
			}else if(Game.GameState =="alive"){
				var tempDirect = Game.rederect;
				switch (keyCode) {
					case 37:{
						tempDirect = -1;
						window.clearInterval(Game.timing);
						Game.timing = window.setInterval(bindParamsToFun(Game.Snack,Game.Snack.move,tempDirect),100)
						break;
						}
					case 38:{
						tempDirect = -2;
						window.clearInterval(Game.timing);
						Game.timing = window.setInterval(bindParamsToFun(Game.Snack,Game.Snack.move,tempDirect),100)
						break;
						}
					case 39:{
						tempDirect = 1;
						window.clearInterval(Game.timing);
						Game.timing = window.setInterval(bindParamsToFun(Game.Snack,Game.Snack.move,tempDirect),100)
						break;
						}
					case 40: {
						tempDirect = 2;
						window.clearInterval(Game.timing);
						Game.timing = window.setInterval(bindParamsToFun(Game.Snack,Game.Snack.move,tempDirect),100)
						break;
						}
					default :
						break;
				}
			}
		}
	}
}
function bindParamsToFun(obj,fun){ 
	var args = Array.prototype.slice.call(arguments).slice(2); 
	return function(){ 
	fun.apply(obj,args); 
	}; 
}
window.onload = function(){
	Game.GameStart();
	}
//window.onload = function(){
//	alert(document.getElementById("theBody"));
//}
</script>
</head>
<body id="theBody">
	<div id="adiv" width="1000" height="1000"></div>
</body>
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